![]() In many cases the muzzle flash in the game literally blocks a huge portion of your screen completely obscuring the enemy. Second, considering this is the only game in which muzzle flash literally blinds you, YES GOOD PLAYERS DO RANDOMLY GUESS. The purpose of muzzle flash in most games is for a completely superficial graphical effect and so that you can better spot where enemies are shooting you from, NOT TO BLIND THE SHOOTER. This is quite literally one of the only popular FPS games to have such extreme muzzle flash. Furthermore there is literally nothing to control or manipulate with muzzle flash in the same way as recoil, so there is NO skill element to this. Most games DO NOT use muzzle flash for the same purpose as recoil. ![]() Non random recoil in games that use it can be controlled thus creating an a skill element to the gameplay. Most FPS games use recoil as a method of balancing and differentiating weapons. You clearly have no idea what you're talking about.įirst of all you're conflating muzzle flash and recoil. Shooting your own gun in a game where the object is to shoot at and kill enemy players SHOULD NOT blind and obscure your vision, this is literally will correct you because you ARE wrong. It also reduces the skill gap of the game, the better player or player with better aim can miss shots due to an a completely unnecessary visual effect. ![]() Muzzle flash ultimately makes the game extremely frustrating when you lose a fight or miss a kill because you couldnt see what you were shooting at. Given all these different methods why would you add muzzle flash? Namely, damage, rate of fire, recoil, bullet velocity, random spread, rarity and attachments. Guns in FPS games already have a myriad of ways in which they can be differentiated and balanced. Furthermore the gun does not need anything to balance it out at long range, its already extremely mediocre outside of 50m or so because of its recoil/spread.įirst let me state that this is a terrible method of balancing weapons and NO other popular FPS game on the market does this or has muzzle flash anywhere near as extreme as this game. You only hipfire the R-99 if someone is basically right on top of you or up to a meter away, otherwise you pretty much always aim down sights. Im sorry but you're wrong about how to use the R-99, this is not only my opinion but also based high level gameplay from streamers ect. One of the biggest problems is that in indoor environments or in shadows both your own muzzle flash and those of your enemies is egregious and prevents you from seeing your target at all. flash is bad on most full auto weapons but its an issue on virtually every single weapon.Information, Guides and Announcements for the EA app.
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